Merge branch 'Weapon-System' into 'main'
Weapon system See merge request !2
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- .gitignore 1 addition, 0 deletions.gitignore
- Config/DefaultInput.ini 2 additions, 0 deletionsConfig/DefaultInput.ini
- Content/Blueprints/BP_AIPawn.uasset 0 additions, 0 deletionsContent/Blueprints/BP_AIPawn.uasset
- Content/Blueprints/BP_StatePawn.uasset 0 additions, 0 deletionsContent/Blueprints/BP_StatePawn.uasset
- Content/Blueprints/ProjectileBPs/BP_DefaultProjectile.uasset 0 additions, 0 deletionsContent/Blueprints/ProjectileBPs/BP_DefaultProjectile.uasset
- Content/Blueprints/ProjectileBPs/BP_ExplosiveProjectile.uasset 0 additions, 0 deletions...nt/Blueprints/ProjectileBPs/BP_ExplosiveProjectile.uasset
- Content/Blueprints/ProjectileBPs/BP_ProjectileBPSettings.uasset 0 additions, 0 deletions...t/Blueprints/ProjectileBPs/BP_ProjectileBPSettings.uasset
- Content/__ExternalActors__/VehicleTemplate/Maps/VehicleAdvExampleMap/5/UX/X4O9TURN570CJLX950UHJ5.uasset 0 additions, 0 deletions...s/VehicleAdvExampleMap/5/UX/X4O9TURN570CJLX950UHJ5.uasset
- Content/__ExternalActors__/VehicleTemplate/Maps/VehicleAdvExampleMap/9/PD/ZYJ8DLKNYDI5HXR1Y7ZLWU.uasset 0 additions, 0 deletions...s/VehicleAdvExampleMap/9/PD/ZYJ8DLKNYDI5HXR1Y7ZLWU.uasset
- Content/__ExternalActors__/VehicleTemplate/Maps/VehicleAdvExampleMap/9/R5/XNB3B0O3TQYMSGYM5BCG74.uasset 0 additions, 0 deletions...s/VehicleAdvExampleMap/9/R5/XNB3B0O3TQYMSGYM5BCG74.uasset
- README.play 5 additions, 24 deletionsREADME.play
- Source/State_Machine/Private/AIControlledPawn.cpp 5 additions, 0 deletionsSource/State_Machine/Private/AIControlledPawn.cpp
- Source/State_Machine/Private/AoeWeapon.cpp 11 additions, 0 deletionsSource/State_Machine/Private/AoeWeapon.cpp
- Source/State_Machine/Private/ControlledPawn.cpp 120 additions, 0 deletionsSource/State_Machine/Private/ControlledPawn.cpp
- Source/State_Machine/Private/DeadState.cpp 43 additions, 0 deletionsSource/State_Machine/Private/DeadState.cpp
- Source/State_Machine/Private/DefaultProjectile.cpp 22 additions, 0 deletionsSource/State_Machine/Private/DefaultProjectile.cpp
- Source/State_Machine/Private/ExplodeState.cpp 0 additions, 23 deletionsSource/State_Machine/Private/ExplodeState.cpp
- Source/State_Machine/Private/ExplosiveProjectile.cpp 15 additions, 0 deletionsSource/State_Machine/Private/ExplosiveProjectile.cpp
- Source/State_Machine/Private/ExplosiveProjectileWeapon.cpp 15 additions, 0 deletionsSource/State_Machine/Private/ExplosiveProjectileWeapon.cpp
- Source/State_Machine/Private/HealthState.cpp 23 additions, 0 deletionsSource/State_Machine/Private/HealthState.cpp
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